#include "../Frame/TcpServer.h"
#include "../Frame/TcpClient.h"
// #include "Config.h"
#include "../Frame/Common.h"
#include "../Frame/Debug.h"

#include "../Frame/Database.h"
#include "Game.h"

#include <stdio.h>
#include <iostream>
#include <thread>
#include <fstream>



using namespace std;

int main()
{
    //std::cout << BOLDGREEN << "World Server Run." << RESET << std::endl;
    Debug::State("World Server Run.");

	Game::GetInstance().Init();

	Game::GetInstance().GameLoop();

	Game::GetInstance().Dispose();

    return 0;
}
